Digital

Pervasive Serious Gaming for Behaviour Change - The State of Play

Publikation aus Digital

Schuller, B. and Dunwell, I. and Weninger, F. and Paletta, L.

Pervasive Computing, IEEE , 1/2013

Abstract:

Serious gaming guides targeted behavior change to improve behaviors in everyday living. This survey of the field focuses on two case studies--one game aims to improve the social behavior of autistic children, and the other helps migrants interact with locals.