Intelligent User Interfaces in Digital Games for Empowerment and Inclusion
Publication from Digital
Nicolas Saboure and Bjjrn Schuller and Lucas Paletta and Erik Marchi and JonesMontpellier and Ben Youssef
ACE2015 - 12th international Conference on Advances in Computer Entertainment Technology 2015, 16-19 November, Iskandar, Malaysia , 1/2016
In the context of the development of Serious Games, this position paper shedslight ontheir possible use to support and enhance social inclusionthrough the presentation of three research projects in this domain. We first describe the context of our worksand research. We then report on several events joining the scientific community that focused on the research onDigital Games for Empowerment and Inclusion. Last, we propose some results ofour experience in this domain. The presented work particularly highlights the importance of user-centereddesignin interdisciplinary cooperation with psychologists, sociologists, vulnerable end usersand the practitioners. We stressthe relevance of progress beyond the state-of-the-art in recently focusedareasof AI, such as, in computational theory-of-mind, in affective multimodal computing, inlearning of socio-emotional skills, and in recovery of human attention processes.Typical examples are given to illustratethe projects research results.