Tablet-based playful multimodal training for activating people with dementia: Practical experiences of two field studies (8 month and 2 month) in home and hospital environment. First Krems Dementia Conference
Book of Abstracts, Danube University Krems, page 19 , 2019
Background: The combination of cognitive, physical and social stimulation promises significant potential for success. Serious games can support behavioural changes in a playful way. JOANNEUM RESEARCH and Sozialverein Deutschlandsberg have developed a tablet-based serious game in a series of research projects, which is used for personalized and guided trainings by dementia trainers and caregivers. Each training unit starts with movement exercises for warm-up, followed by various theme-based cognitive and creative exercises, such as quizes, closes, puzzles, spot-the-difference, pairs, picture details, math, and sound riddles. The difficulty can be adjusted according to the person´s actual constitution.
Methodology: This serious game has 2018 been tested by the Austrian Red Cross in an 8-month pilot study in 3 different Austrian regions. The University Hospital Graz has tested the serious game in a 1- month pilot study at the department of neurology. At each visit/session the patients have been conducted through a tablet-based training unit of 50 minutes following a specific theme (e.g. spring, professions, water, past times).