DIGITAL
Dr Lucas Paletta

Digital
Steyrergasse 17
8010 Graz
Österreich
publications
- Cognitive Living Spaces by Using IoT Devices and Ambient Biosensor Technologies
- Towards Decision Support with Assessment of Neuropsychological Profiles in Alzheimer's Dementia Using Playful Tablet-Based Multimodal Activation
- Playful multimodal activation with assessment of neuropsychological profiles in Alzheimer’s disease
- MIRA – A Gaze-based Serious Game for Continuous Estimation of Alzheimer's Mental State
- The Effects of a Humanoid Socially Assistive Robot Versus Tablet Training on Psychosocial and Physical Outcomes of Persons With Dementia: Protocol for a Mixed Methods Study
- Mensch & Roboter: Kollaboration, Interaktion und Vertrauen
- Evaluation of Human-Robot Collaboration Using Gaze based Situation Awareness in Real-time
- Experiences with Socially Assistive Robot AMIGO for the Motivation of Playful Multimodal Training in Dementia, Proc. Alzheimer Europe Conference
- Tablet-based playful multimodal training for activating people with dementia: Practical experiences of two field studies (8 month and 2 month) in home and hospital environment. First Krems Dementia Conference
- The Application Potential of the Humanoid Socially Assistive Robot AMIGO for Motivation and Assessment in Dementia Care, First Krems Dementia Conference
- Flexible Scheduling for Human Robot Collaboration in Intralogistics Teams
- Playful Multimodal Training for Persons with Dementia with Executive Function based Decision Support
- Advances in playful motivation for daily multimodal training and diagnostics: the AktivDaheim game for people with dementia
- Executive function processes in dementia: Impairments in anti-saccadic eye movements are indicative for first disease stages
- Inhibitory control test using mobile computing of anti-saccades measurements as prototypical diagnostics for playful monitoring of Alzheimer mental state
- Measurement and Prediction of Situation Awareness in Human-Robot Interaction based on a Framework of Probabilistic Attention
- Measurement of Situation Awareness in Collaborative Robotics Using Eye Movement Features
- Personalized Dietary Self-Management using Mobile Vision-based Assistance
- Playful Flexible Multimodal Daily Training, Mobile Multisensory Diagnostics and Recommender System within a Social Network of People with Dementia
- Playful motivation for daily multimodal training and diagnostics: the AktivDaheim/ PLAYTIME solution for people with dementia
- Playful Multimodal Training and Diagnostics of People with Dementia: Advanced Flexibility in Care and Daily Monitoring with 'AktivDaheim' Technology
- Towards Real-time Probabilistic Evaluation of Situation Awareness from Human Gaze in Human-Robot Interaction
- A Step Forward in Human-Robot Collaboration – The Project CollRob
- Critical situation monitoring at large scale events from airborne video based crowd dynamics analysis.
- Geospatial Data in a Changing World
- Human factors analysis and behavior modeling for the simulation of evacuation scenarios
- Novelty-based spatiotemporal saliency detection for prediction of gaze in egocentric video.
- Playful motivation for daily multimodal training and diagnostics: the AktivDaheim game for people with dementia (Abstract)
- Human Factors Analysis Using Wearable Sensors in the Context of Cognitive and Emotional Arousal
- Implications for Behavioral Inhibition and Activation in Evacuation Scenarios: Applied Human Factors Analysis
- Mobile Incidental Learning to Support the Inclusion of Recent Immigrants
- Social Cueing in Human Attention within the Context of Orientation Tasks
- Towards view invariant person counting and crowd density estimation for remote vision-based services.
- Aggregated mapping of driver attention from matched optical flow.
- Attention in Mobile Interactions: Gaze Recovery for Large Scale Studies
- Continuous 3D recovery of human gaze using multisensory tracking
- Human Factor Modeling from Wearable Sensed Data for Evacuation based Simulation Scenarios
- IDGEI 2014: 2nd international workshop on intelligent digital games for empowerment and inclusion
- Information Fusion for Driver Distraction Studies Using Eye Tracking Glasses
- Predict-ed perception of image sharpness using attention modeling with top-down pathways on semantic region features
- Representations of an incidental learning framework to support mobile learning
- Smartphone Eye Tracking Toolbox: Accurate Gaze Recovery on Mobile Displays
- 3D Attention: Measurement of Visual Saliency Using Eye Tracking Glasses
- 3D Gaze Recovery in Large Environments Using Visual SLAM
- 3D recovery of human gaze in natural environments
- A Computer Vision System for the Mapping of Fixations into automatically Computed 3D Models of Indoor Environments
- Acoustic Geo-Sensing: Recognising Cyclists' Route, Route Direction and Route Progress from Cell-Phone Audio
- Advances in MASELTOV Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants
- Airborne based High Performance Crowd Monitoring for Security Applications
- Bildgestuetzte Texterkennung als Komponente fuer Mobile Assistenzservices im oeffentlichen Verkehr
- Computer Vision System for Attention Mapping in SLAM based 3D Models
- Counting people from above: Airborne video based crowd analysis
- Developing a Digital Game to Support Cultural Learning amongst Immigrants
- EVIVA - Fluggestuetztes Beobachtungs- und Analysesystem fuer Eventmonitoring mit videobasierter Verhaltensanalyse
- FACTS - A Computer Vision System for 3D Recovery and Semantic Mapping of Human Factors
- Intelligent Digital Games for Empowerment and Inclusion an Introduction
- Mobile Assistance for Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Network Services
- Multisensorische Assistenzsysteme fuer Diaetetische Recommender Systeme
- Observing and Modeling the Embodiment of Attention in Interpreting Observed Action
- Pervasive Serious Gaming for Behaviour Change - The State of Play
- Predicted perception of image sharpness using attention modeling with top-down pathways on semantic region features
- Semantic Mapping of Point-of-regard and Saliency in Automatically Acquired 3D Models of Indoor Environments
- Serious Gaming for Behavior Change: The State of Play
- The acoustics of eye contact - Detecting visual attention from conversational audio cues
- Visual recovery of saliency maps from human attention in 3D environments
- A Mobile LBS for Geo-Content Generation Facilitating UUser to Share, Rate and Access Information in a Novel Manner
- Designing for Inclusion through Incidental Language Learning
- Intelligent Recommendation Service for Appropriate Nutritional and Physical Behaviour of Elderly
- MASELTOV - Mobile assistance for social inclusion and empowerment of immigrants with persuasive learning technologies and social network services
- Mobile augmented reality for tourists marft
- Mobile Augmented Reality fuer Touristen (MARFT)
- Refining and Evaluating a Video Sharpness Metric
- Semantic mapping of Embodied Attention
- MARIA – Mobile Assistance for Barrier-Free Mobility in Public Transportation
- Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research
- Exploring the urban environment with a camera phone: Lessons from a user study
- Learning contextual rules for priming object categories in images
- Mobile multi sensor geo-context and attention tracking system for window-shoppers in urban environments
- Multisensor Data Fusion for High Accuracy Positioning on Mobile Phones
- Semantic Analysis of Human Visual Attention in mobile Eye Tracking Applications
- Aufmerksamkeitsanalysen in urbanen Umgebungen mit multisensorgestuetzten Eye-tracking Systemen
- The Perception of Information and Advertisement Screens Mounted in Public Transportation Vehicles - Results from a Mobile Eye-tracking Study
- Digital Image Analysis - Selected Techniques and Applications
- Geo-Contextual Priors for Attentive Urban Object Recognition
- Semi-Automated Video Analysis in Mobile Eye Tracking for the Analysis of Urban Advertising (Abstract)
- A Mobile Mapping Data Warehouse for Emerging Mobile Vision Services
- Advances in Mobile Mapping Technology
- An Attentive Machine Interface Using Geo-Contextual Awareness for Mobile Vision Tasks
- Geo-Indexed Object Recognition for Mobile Vision Tasks
- Mobile Object Recognition Using Multi-Sensor Information Fusion in Urban Environments
- Reinforcement Learning of Predictive Features in Affordance Perception
- The MACS project: An Approach to Affordance-inspired Robot Control
- Traffic Sign Recognition using a Generative Model of Scale Invariant Feature Descriptors
- Geo-Indexed Object Recognition in Urban Scenarios
- Learning to Detect Windows in Urban Environments
- A Computational Model for Visual Learning of Affordance-like Cues
- A Mobile System for Vision Based Road Sign Inventory
- Appearance Based Positioning in Urban Environments Using Kalman Filtering Advances in Mobile Mapping Technology: ISPRS Series, Volume 4
- Attention in Cognitive Systems
- Attention in Cognitive Systems. Theories and Systems from an Interdisciplinary Viewpoint 4th International Workshop on Attention in Cognitive Systems, WAPCV 2007 Hyderabad, India, January 8, 2007 Revised Selected Papers
- BaMoS - A Mobile Medical Information System that Provides Assistance to Elderly People as well as
- Perception and Developmental Learning of Affordances in Autonomous Robots KI 2007: Advances in Artificial Intelligence
- Reinforcement Learning of Predictive Features
- Towards Automated Mapping of Semantic Content from Mobile Eye Tracking in Urban Environments (Abstract)
- Window Detection in Facades
- A Mobile Vision System for Multimedia Trouist Applications in Urban Environment
- A Mobile Vision System for Urban Object Detection with Informative Local Descriptors
- Intelligent Maps for Vision Enhanced Mobile Interfaces in Urban Scenarios
- Learning Predictive Features in Affordance based Robotic Perception Systems
- Learning Predictive Features in Object Affordances from Information Maximization
- Local Descriptor Groupings in Reinforcement Learning of Sensory-Motor Attention
- Reinforcement Learning for the Selection of Predictive Cues in Affordance-based Perception (Poster)
- Selection and Outline of Mobile Devices and Infrastructure 2005 - MOBVIS Deliverable Report
- Visual Learning of Affordance based Cues
- Attentive Object Detection Using an Information Theoretic Saliency Measure
- Learning Informative SIFT Descriptors for Attentive Object Recognition
- Robust Building Detection from Mobile Phone Imagery Using Informative SIFT Descriptors
- Urban Object Recognition from Informative Local Features
- Mobile Vision for Tourist Information Systems in Urban Environments
- Visual Object Detection for Mobile Road Sign Inventory
- Comparison of Neural Networks and Statistical Methods in Melanoma Classification